Scavenging 101: Make your Own Weapons
July 17, 2009

Cover for Zombies Vs. Robots Vs. Amazons
Here’s a table set to create weapons from various junk for MF. This is a beta version, so if anybody uses this please reply and let me know how well it works or share some modifications you think it should have. Roll Table A – D (and E if told to).
Table A: Type of Weapon
D100 Roll
| 01-15 | Projectile |
| 16-37 | Stabbing |
| 38-59 | Slicing |
| 60-82 | Bludgeon |
| 83-00 | Ensnare / squeeze |
Table B: Power Source
D100 Roll
| 01-60 | Not Powered or simple pulley |
| 61-70 | Black Powder cartridge |
| 71-80 | Highly Combustible Fuel (i.e. Gasoline) |
| 81-85 | Steam Boiler |
| 86-92 | Electricity (Solar-Charging Battery) – roll on goodies table |
| 93-96 | Electricity (Chemical Battery) – roll on goodies table |
| 97-00 | Electricity (Mini Nuke Battery) – roll on goodies table |
Table C: Main Skeleton
D100 Roll
| 01-04 | Plumbing Pipe + 3 on effectiveness roll |
| 05-08 | Whittled/carved custom Wood Branch + 5 on effectiveness roll |
| 09-12 | Animal Bone -5 on effectiveness roll |
| 13-16 | Bamboo – 5 on effectiveness roll |
| 17-20 | Rebar +5 on effectiveness roll |
| 21-24 | Sign-pole |
| 25-28 | Steering Wheel – 5 on effectiveness |
| 29-32 | Big Rock |
| 33-36 | Ammo Case |
| 37-40 | Machine Gun body |
| 41-44 | Custom Designed Metal Enclosure (must be in a town to have this made with a blacksmith shop – cost $100 gp to cast and build) – + 10 on Effectiveness roll |
| 45-48 | (if not available or can’t pay 100 gp, re-roll) |
| 49-52 | Metal Watch band (wearable) |
| 53-56 | Leather Belt (wearable) |
| 57-60 | Glass Jar (ranged weapon) |
| 61-64 | Large Metal Drain Pipe Section – + 10 on effectiveness roll |
| 65-70 | Briefcase |
| 71-74 | Table leg |
| 75-78 | Soldier Helmet (wearable) |
| 79-82 | Mannequin Arm or Leg |
| 83-86 | Mannequin Torso +1 to effectiveness roll |
| 87-90 | Taxidermied Animal (pick one of 2-4 foot size) |
| 91-94 | Metal Crutch |
| Robot Exoskeleton Arm +5 to effectiveness roll | |
| 95-98 | Umbrella |
| 99-00 | Severed human head -5 to effectiveness |
Table C: Effectiveness
D100 Roll
| 01-30 | “Barely Better than toy hulk hands” (Eff. Rating 1) – 2D4 Damage if a projectile weapon has a ROF = 1 |
| 31-60 | “Meh, gets the job done” (Eff. Rating 2) – 3D4 Damage if a projectile weapon has a ROF = 1 if ensnare weapon, does additional 2D4 damage on subsequent turns until captive can make successful stun save. |
| 61-90 | “Ooo, nice toy” (Eff. Rating 3) – 3D6 Damage if a projectile weapon has a ROF = 2 if ensnare weapon, does additional 3D4 damage on subsequent turns until captive can make successful stun save -1. |
| 91-00 | “That’s killer!” (Eff. Rating 4) – 5D6 Damage if a projectile weapon has a ROF = 3 if ensnare weapon, does additional 3D4 damage on subsequent turns until captive can make successful stun save – 3. |
Table D: Goodies
D100 Roll – only roll on this table if prompted in Table B.
| 01-25 | Shocker! The target must roll to save against stun on a successful hit. There is a 15% chance that the attacker may get shocked – if they do, they too, must roll to save against stun. |
| 26-50 | Microwaves! The target must roll to save against radiation on a successful hit. There is a 5% chance that the attacker may get a dose of rads – if they do, they too, must roll to save against radiation, class equal to the weapon’s effectiveness level. |
| 51-80 | Targeting The weapon has a built-in targeting chip: +1 to hit. |
| 81-90 | Whoa! Once a day, the weapon discharges a huge amount of damage – its damage roll is doubled (after the roll). However, there is a 15% chance that it will blow up and deal that damage to the user. |
| 91-00 | Psychic Weapon! You are such an ingenious inventor that this weapon’s attacks are psychic! Roll to hit as if the attack were a mental attack. Mutants with the detect mutation ability will register the weapon. However, when used in this fashion, there is a 15% that the weapon will malfunction and drain the user as if it had the “vampiric field” mutation. Roll number of d6 equal to the effectiveness rating of the weapon for its functional WIL — so if it has a effectiveness rating of 3 — roll 3d6. |
July 18, 2009 at 8:18 am
Cool stuff indeed. I like the idea of rolling up unique weapons for a game full of unique characters.
July 18, 2009 at 8:46 am
thanks! Needs some work but should be good for some laughs / interesting roleplaying sessions.
July 19, 2009 at 1:36 pm
Very cool! I gave it a link over at The Savage AfterWorld. I noticed I got some bizaare results sometimes with the way things are currently set up (stabbing and/or bludgeoning weapons that are powered; strange weapon/skeleton match-ups like a big rock as a slicing weapon or a briefcase as a projectile weapon). What I suggest is to have each weapon type drop to its own “skeleton” subtable. So you have items like glass shards, knife blades, and razors on the stabbing/slicing skeleton and machine gun cases and plumbing pipes on the projectile weapons. (Also have the power source go primarily to projectiles, although a vibro-power mace isn’t far-fetched!)
Over all, I think it’s a great idea and a great start. Just needs to be smoothed over so you don’t get results like a steam-powered crossbow made from a human head. 😉
July 19, 2009 at 3:57 pm
Thanks, man! Maybe it’s me, but I would love a game where people had steam-powered human head crossbows. heheehehe.
But it does not some refining — right now it may require too much a stretch of the imagination.
July 28, 2009 at 6:32 pm
[…] so i tried rolling up a weapon to see just how viable the tables were. Here’s what I […]
August 3, 2009 at 11:01 pm
I can’t wait to actually use this at the table!
August 3, 2009 at 11:03 pm
thanks man! I really need to come up with more “goodies” — it doesn’t have enough variety. 🙂